
On defeating each boss, Beck absorbs their power as a new special ability, which in turn makes it easier to beat another boss.Īt least, that’s the theory. The action is split across eight levels, which can be played in any order, each climaxing in a boss fight with one of Mighties No. 9, to forcefully bring them back into the fold. Some mysterious force has corrupted nearly all of the world’s robots, and it’s your job as Beck, the eponymous Mighty No. If you’ve ever played a Mega Man game, you know the gist of Mighty No. 9 live up to the tidal wave of expectations it rode in on? In a word: no. 9, a spiritual successor to the original Mega Man games from the blue bomber’s creator, Keiji Inafune.įinally released three years after its initial announcement, does Mighty No. One of the most anticipated projects to come out of that initial wave of Kickstarter successes, raising nearly $4 million, is Mighty No. Department of Retro fretting over a rapidly diminishing past for repackaged consumption.Ĭrowdfunding has hugely amplified this force in gaming, giving fans a direct voice in reviving underserviced genres like adventure games and PC RPGs. Despite the medium’s relative youth, a desire to play the games of our childhood has caused the industry to eat its own tail, It’s like the joke from an old The Onion gag about the U.S. Nostalgia is one of the most powerful economic forces in gaming.
